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> <channel><title>Comments on: Nothing Special &#8211; A Theory</title> <atom:link href="http://clansnap.com/2009/09/28/nothing-special-a-theorey/feed/" rel="self" type="application/rss+xml" /><link>http://clansnap.com/2009/09/28/nothing-special-a-theorey/</link> <description>Awesomeness in a can</description> <lastBuildDate>Tue, 07 Feb 2012 11:19:07 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title>By: Ali</title><link>http://clansnap.com/2009/09/28/nothing-special-a-theorey/comment-page-1/#comment-382</link> <dc:creator>Ali</dc:creator> <pubDate>Tue, 29 Sep 2009 09:04:09 +0000</pubDate> <guid
isPermaLink="false">http://clansnap.com/?p=2652#comment-382</guid> <description>Excellent suggestion Spiii.  Start with 4 players, let 3 go idle immediately and come back in when for tanks, panic events and finale.</description> <content:encoded><![CDATA[<p>Excellent suggestion Spiii.  Start with 4 players, let 3 go idle immediately and come back in when for tanks, panic events and finale.</p> ]]></content:encoded> </item> <item><title>By: tofu</title><link>http://clansnap.com/2009/09/28/nothing-special-a-theorey/comment-page-1/#comment-377</link> <dc:creator>tofu</dc:creator> <pubDate>Tue, 29 Sep 2009 07:55:10 +0000</pubDate> <guid
isPermaLink="false">http://clansnap.com/?p=2652#comment-377</guid> <description>That&#039;s a great idea. I&#039;m happy to select &quot;take a break&quot; (opt to go idle) and rejoin for tanks. Even if I don&#039;t score the achievement, if the technique works, we can always repeat it so we can all get it.</description> <content:encoded><![CDATA[<p>That&#8217;s a great idea. I&#8217;m happy to select &#8220;take a break&#8221; (opt to go idle) and rejoin for tanks. Even if I don&#8217;t score the achievement, if the technique works, we can always repeat it so we can all get it.</p> ]]></content:encoded> </item> <item><title>By: spiii</title><link>http://clansnap.com/2009/09/28/nothing-special-a-theorey/comment-page-1/#comment-376</link> <dc:creator>spiii</dc:creator> <pubDate>Mon, 28 Sep 2009 23:01:20 +0000</pubDate> <guid
isPermaLink="false">http://clansnap.com/?p=2652#comment-376</guid> <description>Here&#039;s a twist. Rather than NPCs, have a
couple of players go idle. Then, rather than kick the NPCs, players can kick in when needed. You get an extra eyes and ears then too. Not sure if being idle would disqualify one from the achievement, but I&#039;m prepared to give it a go.</description> <content:encoded><![CDATA[<p>Here&#8217;s a twist. Rather than NPCs, have a<br
/> couple of players go idle. Then, rather than kick the NPCs, players can kick in when needed. You get an extra eyes and ears then too. Not sure if being idle would disqualify one from the achievement, but I&#8217;m prepared to give it a go.</p> ]]></content:encoded> </item> <item><title>By: spiii</title><link>http://clansnap.com/2009/09/28/nothing-special-a-theorey/comment-page-1/#comment-375</link> <dc:creator>spiii</dc:creator> <pubDate>Mon, 28 Sep 2009 22:04:13 +0000</pubDate> <guid
isPermaLink="false">http://clansnap.com/?p=2652#comment-375</guid> <description>Interesting idea. NPCs can be a little unpredictable, and they do have a tendency to look after NPCs before snappers!
Blood Harvest was the easiest campaign for avoiding boomers when we did stomach upset. Fewer corridors with rooms for them to hide in. They&#039;re pretty slow on easy tho.
What are the panic events in no mercy? I remember the lift. The generator room? Gas station? Are we ok with specials on all those? They don&#039;t sound too bad.
If someone is nabbed by a smoker, you can free them before they get dragged into an obstacle, or the smoker starts wailing on them. Ranged weapons are good, especially hunting rifle, to free someone caught in the drag.
Hunters worry me the most, they&#039;re quick to start damaging.
Be fun to try though.</description> <content:encoded><![CDATA[<p>Interesting idea. NPCs can be a little unpredictable, and they do have a tendency to look after NPCs before snappers!</p><p>Blood Harvest was the easiest campaign for avoiding boomers when we did stomach upset. Fewer corridors with rooms for them to hide in. They&#8217;re pretty slow on easy tho.</p><p>What are the panic events in no mercy? I remember the lift. The generator room? Gas station? Are we ok with specials on all those? They don&#8217;t sound too bad.</p><p>If someone is nabbed by a smoker, you can free them before they get dragged into an obstacle, or the smoker starts wailing on them. Ranged weapons are good, especially hunting rifle, to free someone caught in the drag.</p><p>Hunters worry me the most, they&#8217;re quick to start damaging.</p><p>Be fun to try though.</p> ]]></content:encoded> </item> <item><title>By: tofu</title><link>http://clansnap.com/2009/09/28/nothing-special-a-theorey/comment-page-1/#comment-374</link> <dc:creator>tofu</dc:creator> <pubDate>Mon, 28 Sep 2009 21:54:25 +0000</pubDate> <guid
isPermaLink="false">http://clansnap.com/?p=2652#comment-374</guid> <description>I think it sounds like a plan. We&#039;ve given this achievement a fair go as a straight up 4 player mission and I&#039;m convinced that approach could take a million attempts. As long as we aren&#039;t exploiting map glitches or noclip flying through the campaign I&#039;m willing to get a little creative.
&lt;a href=&quot;http://www.zombicidal.com/other/achievements-guide/#nothing&quot; rel=&quot;nofollow&quot;&gt;That article&lt;/a&gt; recommends taking NPC(s) then kicking them as a tank approaches (could bind the commands to a key to do this quickly). The question is, can we get NPCs back again after the tank?</description> <content:encoded><![CDATA[<p>I think it sounds like a plan. We&#8217;ve given this achievement a fair go as a straight up 4 player mission and I&#8217;m convinced that approach could take a million attempts. As long as we aren&#8217;t exploiting map glitches or noclip flying through the campaign I&#8217;m willing to get a little creative.</p><p><a
href="http://www.zombicidal.com/other/achievements-guide/#nothing" rel="nofollow">That article</a> recommends taking NPC(s) then kicking them as a tank approaches (could bind the commands to a key to do this quickly). The question is, can we get NPCs back again after the tank?</p> ]]></content:encoded> </item> </channel> </rss>
