Just upgrade. Do not pass go, do not collect $200.

arawn's posts

Entries

Flawless victory

Posted by irama on February 6th, 2010 @ 00:10

I think I’m finally getting the hang of GA PvP. Or maybe I’m just a giving in to the OP recon-bomb-spam build.

At any rate, team work is the key! With three bomb-spamming recons working together, Ali, Shmitee and I — and a whole team of others — managed to pull off a flawless CP victory.

Screeny taken just before win below, click for full size…

Beavis and ride head

Posted by irama on February 5th, 2010 @ 16:25

Ha!

Global Exclusive

Posted by irama on January 29th, 2010 @ 20:56

On the eve of the release of Global Agenda, I’d like to share my thoughts on the beta in the form of an imaginary interview with an imaginary executive from GA’s developers: Hi-Rez Studios…

irama: Hi Hi-Rez exec Dirk Megabucks, welcome to clan SNAP. Let me just start by saying you’ve done a wonderful job with the Global Agenda beta and I can’t wait for the launch of the full game tomorrow.

Dirk: Thanks for having me and I’m glad to hear you’re excited about the launch. We’re excited too.

irama: Yeah, I’m especially looking forward to grinding my way past the arbitrary incompetence of levels 6-20 and the gruelling slog of mediocrity from 20 to 30. After that I imagine I’ll probably just get bored and go back to playing Team Fortress 2.

Dirk: That’s essentially the value proposition we provide, once you’ve earned your place at level 30 or above, you should look to AvA gameplay to spice up your online play. But you won’t feel bored, by that stage you’ll have invested so many hours into your agents that cognitive dissonance will compel you to play AvA so as not to feel that the grinding had been in vain.

irama: Are there any gameplay mechanics in Global Agenda that haven’t been ripped straight from the Team Fortress 2 playbook?

Dirk: Yes. The ones we stole from Tribes.

irama: Tell us, have the truly dreadful game interfaces we saw in the beta been addressed in the live game?

Dirk: Heck no! In fact, in many instances, we have sought to make interfaces less intuitive. Which interfaces in particular most concern you?

irama: Well, for example, most interfaces don’t allow you to use common keyboard commands like pressing enter to submit a form, they force you to click click click click. Other interfaces force you to switch from mouse to keyboard then back to mouse again.

Dirk: Ah yes, but mastery of various input devices and the ability to switch between them rapidly are skills that our target demographic (male, 15-30 years old) possess in abundance, so this is not a problem. Our demographic have honed these skills over time by swiftly changing between entering web address and clicking links one-handed.

irama: What about the lack of in-game information and general poor documentation of how to get into AvA mode?

Dirk: Again, this is intentional. Obfuscation is titillation, that’s our motto! You’ve got to remember that our target audience are FPS geeks with no social skills or really anything going for them at all. They take most joy in life from knowing obscure — even arcane — information about complex systems. This knowledge affords them a shallow sense of superiority and allows them to refer to those who have not unraveled our cryptic codices as “n00bs” or “teh sux0rz”.

irama: Ah yes. Good times! Thank you Dirk for speaking with us.

Dirk: Yeah whatever.


PS I’d just like to clarify that the above post is intended as satire. On the whole I am actually really excited about the Global Agenda launch, and am looking forward to getting in there and leveling some toons. Playing with the gratis high level toons at the end of the beta was pretty dang cool, so will attempt to get to at least level 30 ASAP.

Team Pyro

Posted by irama on January 12th, 2010 @ 00:59

Accidentally deleted this vid, try again… A bit of sillyness on a Friday night. Team Pyro wasnt super successful, but it was super fun! [Featuring SNAP: shmitee, Fumbles, Misa, Nakor, Crackle and Pop, irama and friends: Black Lagoon and DAWN]

Bone SNAP (a half-drunken ode to gaming)

Posted by irama on January 12th, 2010 @ 00:47

Accidentally deleted this vid, try again… A rough recording of some rough playing between gaming sessions at a LAN day, but we had fun, so be gentle when commenting. Arrangement by Fumbles. [Featuring SNAP: Shmitee, irama, Fumbles and Nakor]

Agenda revealed

Posted by irama on January 10th, 2010 @ 23:26

We’ve been talking about Global Agenda for a while now. On Friday, we were finally granted access to the beta! Sure, it’s the fully open public beta, only weeks away from the game’s advertised shipping date, but beggars can’t be choosers. Now that we’ve had a weekend to play with it, I thought I’d write up some thoughts.

In short, it’s a bit like TF2 + Borderlands + Sci Fi (Unreal Tournament perhaps?). I still think I would find FPS perspective more immersive, but TPS perspective is workable and begrudgingly I can admit it might make melee combat a little easier (through virtue of increased visibility of your immediate surroundings).

I can see this game becoming something of an obsession for those brave enough — foolhardy enough? — to step forward and join the ranks of Agency SNAP.

At least one snapper has requested some Fraps footage (spiii, I’m looking at you), so here it is, enjoy!

PS If you haven’t purchased Global Agenda yet and you’re interested, leave a comment, we can try to organise four packs (for a healthy cost saving).

Global Agenda beta gameplay footage

Posted by irama on January 10th, 2010 @ 22:59

Just some early level (medium security pve) gameplay footeage from Global Agenda. pve has been pretty enjoyable so far, like TF2 + Borderlands :) [Featuring SNAP: Fumbles, Shmitee, Becquerel and irama]

Bone SNAP (a half-drunken ode to gaming)

Posted by irama on January 3rd, 2010 @ 15:35

A rough recording of some rough playing between gaming sessions at a LAN day, but we had fun, so be gentle when commenting. Arrangement by Fumbles. [Featuring SNAP: Shmitee, irama, Fumbles and Nakor]

Really Tired Snappers

Posted by irama on January 2nd, 2010 @ 13:45

Well, Auld Lan Syne was a lot of fun. The sleeper hit (imo) was a resurgence of RTS gaming in the form of Command and Conquer 3.

Fumbles’ (now famous) five-minute-custom-maps provided exciting gameplay through new challenges and unique opportunities:

  • Map 2 (which I have dubbed “Guerrilla War Fair”) forces players to fight cat and mouse for scarce resources (discouraging turtling).
  • Map 5 “Fields of Death” provides one main centralised field of Tiberium, then denied players the ability to build Refineries nearby. This results in most action focused around the Tiberium fields with opportunities to harass less well defended bases.
  • Map 6 “Epic Turtle Armageddon” gives each player a quarter of the map and near limitless resources, they can amass vast armies before unleashing them on each other in epic waves (these brought my i7 rig shuddering to it’s knees).

The maps are available for download from the Members Only section for beta testing. But Fumbles might release them publicly in future.

I know many of us already own CnC3, but if you don’t and you’re interested in a bit of RTS action in coming weeks, pick it up and let us know.

If you’re interested in further map testing, patch up to version 1.09, then download Fumbles’ maps, and install them (as per instructions).

Hope to see you online for a bash!

If at first you don’t succeed, call an air strike

Posted by irama on December 21st, 2009 @ 20:12

A final belated welcome, this time for Rammy! One of the aforementioned fans of technical FPS, Rammy is teh h@rdc0rz!!1

Apart from the CoD franchise, Rammy is accomplished on the TF2 battlefield and has joined us for some epic rounds of L4D2 Scavenge mode.

Rammy is not old enough yet to join in with all clan activities, but I’m sure he’ll participate more in future and I’m proud to welcome him as one of us.

For members